Platforms and technologies

By | March 27, 2011

Naturally, I want it everywhere. Hardly. I really wanted to keep the client in the browser. HTML5 and canvas tag really look promising!  But I don’t think we are there just yet. Tried some demos on some mobile devices, and they all went awfully slow. I know some games got ported just fine, but still I feel more are porting the other way around. I am really looking forward to HTMl5 gaming, but for now, it will have to wait. So ….I found Airplay. It’s C++. It likes Visual Studio Express. It works almost everywhere. It has impressive showcase. It’s cheap and even free for small indies. It has good documentation, impressive examples and helpful community. It likes 3D and Collada. I liked it from day one.

So what about the server. I wanted it event driven, small, scalable and fast. Also, familiar. To catch the latest hype, I opt for NodeJS. It’s Javascript, so hey! For data storage I found key-value store to be best fit. Redis looked perfect. It’s all in RAM and insanely fast. Joyent cloud just stated the service, providing both and promised it’s would be ideal for mmorpg. Let’s hope it will.

In other news, Subversion for source control, Blender for 3D sketches and GIMP for image manipulation. Ready, Set, GO!

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