By | November 15, 2011

Nothing wrong about retroactive blogging… I guess. So what’s new? Canon fire. Left and right, with reloading time, collisions and damages. Looks good, even without sounds or FX yet. Currently farmost left and right tap trigger it, but UI is also TBD. A-ha moment: cannon speed vector is to be added to ships, duh! Also, inital speed and position vectors for newly created objects is calculated to fit weighing function. Cannonballs are modeled as simple spheres with shadows embedded, so no real ballistics, just flat linear motion. After a while they, ahem, disappear. Playability wise, still not sure if range or cannon size should be used. Number of canons and reloading times should be enough to differentiate ships. Meh, we’ll see.

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