SeaCraft is #7 top new game!
… on epic list of epic android apps on epic app site http://appepic.com! Wow! Highest position held ever! :) Also there is
nice epic page about it. Thanks epic editors!
… on epic list of epic android apps on epic app site http://appepic.com! Wow! Highest position held ever! :) Also there is
nice epic page about it. Thanks epic editors!
So, new ships are ordered and will be delivered… eventually. Meanwhile, why don’t you try some 3D modelling yourself? I hereby publish all my game models under CC0 (do what you want) license. It’s really easy to start:
1) Download Blender
2) Download SeaCraft models.
3) Have fun!
If you wish, you are all more than welcome to send back any of your work to be included in upcoming versions of SeaCraft! If it is of any reassurance, I never did any 3D modeling before I did this, so if you have any free time and want to sail in your own ship type or design empire cities and vegetation – it’s your chance! Of course you are free to keep your models with full ownership privileges. :)
Having a server-side actually has many advantages. Publishing app updates on app stores can be tiresome, takes time, and all of your users have to actually do the update in order for any changes to take effect for them. Things get even worse if you have four different mobile platforms to publish. However, having a lot of app logic on server means you can fix, tweak and adjust plenty without users, or stores even noticing it. Beside terrain fixing as shown in last post, I was also able to implement dynamic tavern news headlines – a feature only wished upon yesterday. So it’s a nice way of announcing game play relevant changes. Ship physics like turning on slow speed, bounce speeds and damages were also adjusted. Town hit checks were also improved on the fly. Most remarkably, upon requests and complaints of many (my friends and family included), I was able to implement buy-all/sell-all functionality on multiple fast button presses! To think I can change UI experience from server side code without end user client restart (let alone app update!) is just awesome. Furthermore, it is done without end-user disconnection, that is, without server script restart, which is even more fancy. Using Node.JS with REPL module implemented gives you power to change anything in running code, from values of variables to functions code itself! But enough about development, let’s take a on a quest and sail away!
As of today, the world is a better place! Bosphorus, Suez and Panama canals are now open for business! Also special thanks to the good people of Georgia and Azerbaijan for digging 800km long 10km wide and deep canal this afternoon, thus finally achieving long term dream of connecting Caspian and Black Sea! :) Feel free to mail any terrain / sea / city issues you may have.
Please feel free to vote on most important change in upcoming revision or add your own! You can access Google Form here.
Thanks!